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[FIGHT]

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Devlog

  • I'm still here
    June 10, 2020 by saturnSaint
    1
    I am still working on the next update, which I hope will be the last one to focus exclusively on adding progression. In this update I am planning to add elements of making a "build" as well as overhau... Continue reading
  • Version 0.1.1 The Progression Update Released
    May 17, 2020 by saturnSaint
    Whew, I actually need to organize this this time. The changes in the new version are listed below, I focused a lot on laying a solid groundwork to keep working on the game's progression systems. Your... Continue reading
  • Version 0.1.0 Released
    May 07, 2020 by saturnSaint
    I made a small update with a new idea I've been kicking around. It has 2 parts to it: 1. Parties I want you to recruit a "party" as you go through the dungeon. The first member of your party is the... Continue reading
  • Version 0.0.1 Released
    May 06, 2020 by saturnSaint
    I made a small update based on feedback from FluffeyPanda's World . Change log is below. Let me know what you think, I am still actively looking for feedback on every level of the game design! Change... Continue reading
  • Go Hide in a Thicket Alpha Posted
    May 04, 2020 by saturnSaint
    Hey Everybody, Itch asked me to post a devlog, so I will. I've been making this game for a long time on my own, and I really wanted to get some outside feedback on it. The game is turn based like a ro... Continue reading
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