Using Procedural Generation to Create Interesting Gameplay
Monster Path » Devlog
In this devlog we dig into how the proc gen creates interesting gameplay and provide more details on how we planned it out and implemented it.
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Monster Path
A monster collecting roguelike-JRPG with stacking power ups, a 2.5D storybook fantasy art style, and a dynamic score.
Status | Released |
Authors | saturnSaint, The Indie Accord |
Genre | Adventure |
Tags | 2D, Seven Day Roguelike Challenge, Deck Building, Roguelike, Singleplayer |
More posts
- 3 Months of devlog in one post...Sep 22, 2021
- How I used Unity Scriptable Objects to Create New BiomesSep 13, 2021
- What kind of battle system is best?Sep 12, 2021
- Building Procedurally Generated Paths through the Forest for the 7DRL JamSep 09, 2021
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