How I used Unity Scriptable Objects to Create New Biomes
Monster Path » Devlog
Welcome to another Monster Path Devlog! In this episode we work on new biomes and using Unity Scriptable Objects to make using them easy! Enjoy, and thank you for watching!
Music Credit: Eitan Medina
Developed in Collaboration with The Indie Discord https://discord.gg/theindieaccord
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Monster Path
A monster collecting roguelike-JRPG with stacking power ups, a 2.5D storybook fantasy art style, and a dynamic score.
Status | Released |
Authors | saturnSaint, The Indie Accord |
Genre | Adventure |
Tags | 2D, Seven Day Roguelike Challenge, Deck Building, Roguelike, Singleplayer |
More posts
- 3 Months of devlog in one post...Sep 22, 2021
- What kind of battle system is best?Sep 12, 2021
- Using Procedural Generation to Create Interesting GameplaySep 10, 2021
- Building Procedurally Generated Paths through the Forest for the 7DRL JamSep 09, 2021
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