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Monster Path

Monster Path

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Devlog

  • 3 Months of devlog in one post...
    September 22, 2021 by saturnSaint
    1
    Hello Everyone, and welcome to the first Text/Video devlog. Monster Path is a roguelike on rails where you must travel from west to east on a system of randomly generated roads, while avoiding the ene... Continue reading
  • How I used Unity Scriptable Objects to Create New Biomes
    September 13, 2021 by saturnSaint
    1
    #devlog
    Welcome to another Monster Path Devlog! In this episode we work on new biomes and using Unity Scriptable Objects to make using them easy! Enjoy, and thank you for watching! Music Credit: Eitan Medina... Continue reading
  • What kind of battle system is best?
    September 12, 2021 by saturnSaint
    1
    Welcome to another Monster Path Devlog! In this episode we work on the level art and animation, add a custom camera controller, and talk about the future of the battle system. Enjoy, and thank you for... Continue reading
  • Using Procedural Generation to Create Interesting Gameplay
    September 10, 2021 by saturnSaint
    1
    #devlog
    In this devlog we dig into how the proc gen creates interesting gameplay and provide more details on how we planned it out and implemented it... Continue reading
  • Building Procedurally Generated Paths through the Forest for the 7DRL Jam
    September 09, 2021 by saturnSaint
    1
    #devlog
    Welcome to the first devlog for Monster Path! In this devlog we talk about the 7DRL (7 Day Rogue Like) challenge and the genesis of the entire game in early 2021... Continue reading
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