Version 0.1.1 The Progression Update Released
[FIGHT] » Devlog
Whew, I actually need to organize this this time. The changes in the new version are listed below, I focused a lot on laying a solid groundwork to keep working on the game's progression systems. Your minions now have levels and then can level up and become more powerful as time goes on.
V0.1.1 Changes
- Changed the game's name to "[FIGHT]"
- Addition of difficulty scaling based on how many turns you have played
- Changed the art style to pixel art
- Added a results screen at the end of each level to show your progression
- Made the exit door open when a key touches it, but you dont have to leave until you interact with it (this is to stop you from being forced to leave the level)
- Sheep have been replaced by pigs
- Reworked UI
- Added a new recipe for commands
- Added multiple new recipes for banners
- Removed bonus action reward when combining elements, each turn is now always a flat 10 actions
Balance
- The backpacker idle range has been reduced from 8 to 5
- Reduced friend power from 100 to 50
- Backpacker can no longer be targetted
Glitches
- Fixed several crashes
- Reduced the number of cases where items can overlap
- Reduced spawner activation distance from 25 squares to 22
Minions
- Added minion levels, each minion gains exp when they kill a monster and can level up between floors, making them stronger on the next floor
- Added minions elemental types. Each element is strong to another element and weak to others. This has no benefit on game play yet since the bad guys have no elements.
- Water Pixie - Water
- Mermaid - Water
- Robot - Earth
- Golem - Earth
- Fire Pixie - Fire
- Unicorn - Air
- Others - None
- Changed minion AI to prioritize following banner commands
- Reduced minion idle radius from 6 grid squares to 5
- Your minions now gain experience based on the level of the dungeon you are on
Files
[fight].zip 2.7 MB
May 17, 2020
[fight]_html.zip Play in browser
May 17, 2020
Get [FIGHT]
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[FIGHT]
Alchemy. Sokoban. Roguelike.
Status | In development |
Author | saturnSaint |
Genre | Adventure |
Tags | 2D, Crafting, Dungeon Crawler, Experimental, Fantasy, Magic, Pixel Art, Procedural Generation, Roguelike, weird |
More posts
- I'm still hereJun 10, 2020
- Version 0.1.0 ReleasedMay 07, 2020
- Version 0.0.1 ReleasedMay 06, 2020
- Go Hide in a Thicket Alpha PostedMay 04, 2020
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