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Monster Path

A monster collecting roguelike-JRPG with stacking power ups, a 2.5D storybook fantasy art style, and a dynamic score. · By saturnSaint, The Indie Accord

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3 Months of devlog in one post...
1
Hello Everyone, and welcome to the first Text/Video devlog. Monster Path is a roguelike on rails where you must travel from west to east on a system of randomly...
How I used Unity Scriptable Objects to Create New Biomes
1
Welcome to another Monster Path Devlog! In this episode we work on new biomes and using Unity Scriptable Objects to make using them easy! Enjoy, and thank you f...
What kind of battle system is best?
1
Welcome to another Monster Path Devlog! In this episode we work on the level art and animation, add a custom camera controller, and talk about the future of the...
Using Procedural Generation to Create Interesting Gameplay
1
In this devlog we dig into how the proc gen creates interesting gameplay and provide more details on how we planned it out and implemented it...
Building Procedurally Generated Paths through the Forest for the 7DRL Jam
1
Welcome to the first devlog for Monster Path! In this devlog we talk about the 7DRL (7 Day Rogue Like) challenge and the genesis of the entire game in early...
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The battle scene for the magical swamp biome!
started by saturnSaint Oct 16, 2021
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Made it so that on the biomes that transition into other biomes you see a hint of the biome to come on the right side of...
started by saturnSaint Oct 09, 2021
52 views
No replies yet
started by saturnSaint Sep 26, 2021
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I gotta fix the clipping on the enemies, but the Basalisk looks cool!
started by saturnSaint Sep 18, 2021
53 views
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This week we worked on updating the UI and adding particle effects to every move in the game!
started by saturnSaint Sep 11, 2021
51 views
No replies yet